- #2in1 usb joystick switch point of view hat to axes how to
- #2in1 usb joystick switch point of view hat to axes serial
- #2in1 usb joystick switch point of view hat to axes driver
- #2in1 usb joystick switch point of view hat to axes software
Which is odd since touch screens DO obviously tell absolute position.
#2in1 usb joystick switch point of view hat to axes driver
Hmm, but isn’t there a difference between a mouse, as being detected as a mouse at the USB port, and the final coordinates as used for the cursor? Does windows if it sees something ID’d as ‘mouse’ not expect it to be relative? Or is that translated at low level driver level to in the end always have absolute as the data windows gets?Īnd while on the subject, that sort of annoys me about so called touch pads for windows, I don’t think you can make them work as absolute so that where you touch it is relative to the screen position, it’s only drag-the-cursor kind of stuff.
#2in1 usb joystick switch point of view hat to axes serial
txt for telemetry and send it to the teensy over serial or enable udp?ĭo I need to start a branch from this thread, It seems like this would be a great starting point?
#2in1 usb joystick switch point of view hat to axes software
I’d like to avoid pc Sim software if possible so I’m guessing I would need to use “Processing” to parse a game plugin. (I realise this isn’t covered here but wonder if there is still enough remaining comput for it to be added? Separate view controller/ mini joystick with pitch, roll, yaw on a two axis slider base for lateral movement and a thumb scroll for zoom,Īnd also ideally a real life output dash gauge or two. Plugged into the hub via network connectors would be such things as:Ĭustom flight stick with pitch and roll and say 10 switches/ buttons, The hub with teensy in it would take the form of a desk mounted Button Box with a few switches and pots/encoders. I’d like to create a HID hub that other dumb peripherals plug into. I’ve got some of your teensy’s and some input components. Posted in Microcontrollers, Peripherals Hacks Tagged Joystick, midi controller, Teensy, Teensy 3.0, Teensy 3.1 Post navigation That’s an impressive amount of control, and all from a $20 Teensy dev board.įurther testing of this Teensy joystick is desperately needed, so if you’re able to help out drop a note in the forum thread.
A user on the Teensy forums,, has been working on his own joystick test app that works on Linux Windows, but testing the joystick on Windows is an exercise in futility for reasons no one can figure out.Īs for why anyone would want a six-axis, 17-slider, 128-button joystick, think about this: with this much control, it would be relatively simple to build the MIDI controller to end all MIDI controllers, or a cockpit simulator for everything from a C172, 737, to a Kerbal interplanetary cruiser. The Linux-based jstest-gtk is able to read 6+17 pots, the four hat switches, but only 64 of the 128 buttons. So far, the biggest problem is figuring out what software can actually use an HID joystick with this many controls.
#2in1 usb joystick switch point of view hat to axes how to
A few recent projects gave him some insight into how to implement a joystick with more than six axes as a USB HID device, so he started looking at how to read an improbable amount of pots and buttons for a USB joystick.
He had originally tried 8 axes, but a few problems cropped up, deadlines approached, and he left it as is. , creator of the Teensy series of dev boards, previously implemented a six-axis joystick for Teensyduino, the Arduino library for the Teensy.